Objectives
The aim of the “Climate Challenge Adventure” (CCA) project is to raise young people’s awareness of climate change through innovative and interactive gamification, to provide them with the necessary knowledge and skills to take an active role in combating this global problem and to encourage their participation in climate action. This project aims to provide a platform that combines education and entertainment, utilising the power of technology and art, enabling young people to develop environmental awareness and take concrete steps towards a sustainable future.
The aim of our project is to increase awareness and understanding of climate change and sustainability issues through interactive and gamified educational materials for secondary school students. By promoting innovation and environmental awareness in education, we aim to ensure that students grow up as informed and active citizens on these issues, act consciously and responsibly in the face of these problems, take an active role in these issues and develop solution-oriented approaches.
Implementation
Our project aims to raise awareness on sustainability and climate change issues in education by organising LTT events and multiplier events at local and international level. We will also develop a comprehensive web and mobile application to reach a wide audience, offering interactive educational materials and in-depth research on environmental issues. These activities are designed to achieve the overall objectives of the project and create a sustainable impact.
Results
As a result of the project, the “Report of Innovation in Education” will address the use of creativity and technology in climate change education. The “Green Education Archive” will provide climate education materials in multilingual and various formats. The “Green Learning Library” will include a collection of developed and tested educational materials. “Green Transformation in Education” will be the comprehensive web and mobile application of the CCA Project.